Jake Heyerdahl here, I like solving interesting problems and making things that improve peoples lives.
Work (quick view)
Design System
When I arrived at Access there was no formal design system. So I took it upon myself to;
Created Figma equivalents of each of the development system components.
Teach the dev team about how to use Figma and the corresponding design system.
Recreated the main flows screen for screen and put them in a flow library
Flow Library
Problems solved by the Flow Library
Single source of truth, especially for sequential tickets in the same flow
Decreases start up time by giving starting point for any production screens that need to be modified
Blog
Artificial intelligence has a fundamental flaw that gives us humans a chance for survival and brain computer interfaces might give us that edge.
Work
A breakdown of my redesign of Pluralsight’s most trafficked page.
Work
A customizable biofeedback smart watch app to help people control their anxiety.
Work
A wearable biosensor intervention for people suffering from addictions.
Specifically targeted at breaking the addiction feedback loop in opioid addiction and preventing death from overdose.
Work
An augmented reality mobile experience, where you learn the history of the ancient Greek Statue, The Resting Satyr.
Made in conjunction with the Eskenazi Museum of Art.
Blog
Designing experiences is an infinitely complex task, but I think that there are a few things organizations can do to ensure they succeed in the experiential economy.
Blog
Check out my capstone updates related to biofeedback interactions.