Jake Heyerdahl here, I like solving interesting problems and making things that improve peoples lives.

Work

Work

Work (quick view)

Design System

When I arrived at Access there was no formal design system. So I took it upon myself to;

  • Created Figma equivalents of each of the development system components.

  • Teach the dev team about how to use Figma and the corresponding design system.

  • Recreated the main flows screen for screen and put them in a flow library

Flow Library

Problems solved by the Flow Library

  • Single source of truth, especially for sequential tickets in the same flow

  • Decreases start up time by giving starting point for any production screens that need to be modified

Work

Blog

Artificial intelligence has a fundamental flaw that gives us humans a chance for survival and brain computer interfaces might give us that edge.

Work

A breakdown of my redesign of Pluralsight’s most trafficked page.

Work

A customizable biofeedback smart watch app to help people control their anxiety.

Work

A wearable biosensor intervention for people suffering from addictions.

Specifically targeted at breaking the addiction feedback loop in opioid addiction and preventing death from overdose.

Work

An augmented reality mobile experience, where you learn the history of the ancient Greek Statue, The Resting Satyr.

Made in conjunction with the Eskenazi Museum of Art.

Blog

Designing experiences is an infinitely complex task, but I think that there are a few things organizations can do to ensure they succeed in the experiential economy.

Blog

Check out my capstone updates related to biofeedback interactions.

Resume